Tuesday, November 1, 2016

World Hero Trainer - General Update

Writing for the new introduction has been completed. Instead of sprites against a background, it will use a CG, in the same vein as the war room scenes from Villain Trainer. Basically, it provides a format for casual interactions between Korra and the player character, which will be re-used mainly for events. Even so, we'll only be creating a couple of sequential changes for that before moving on to actual CGs, starting with "Sit on Me". Hopefully, we'll have a playable intro and additional scene ready by the end of the weekend.

Art-wise, more expressions for Korra and the player character have been done. The apartment map is also completed, with highlight buttons and everything. It's based on furniture, rooms, and decor from the 1920s, the same time period that the show is set in. There's some good news music-wise as well, since our musician has found the time to create more music. Everything's coming back together fairly quickly.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Saturday, October 29, 2016

Villain Trainer - General Update

This Patreon will be merged with our other one next month, as the artist for Villain Trainer is also taking over for World Hero Trainer. The pledge level will remain the same, only you'll get more content in the way of WHT art stuff. Everyone who has donated to VT will have voting rights going forward, at the very least.

Basically, there's a lot of art in VT that needs writing and there's a lot of writing in WHT that needs art, so we're catching up with each other. However, after we release the two build-up scenes currently being coded, we'll be moving on to scenes using CGs, rather than playing around in the war room. Those will be released within the next few days. Dealing with the WHT stuff has eaten up time and attention, but it's taken care of now.

So, we'll have Fire Lord Azula undressed by the middle of the month. Cheers!

MEGA-UPDATE

There's no easy way to say this: DearEditor has left the project due to "health and personal issues." She was not more specific than that. I strongly urged her to reconsider, but she declined. Despite the tepid pace of development we were set at, I thought that we would eventually hit a tipping point where it would speed up dramatically. Even though the project was ambitious, I also thought that the money would be too good to pass up. Obviously, I was wrong.

The lesson to take away from all this is that an artist has to be committed to a project in order for it to succeed. It seems like common sense, but you have to consider the state of Western erotic art. Currently, it's dominated by amateurs of varying skill and style, who earn or supplement their living through donations, commissions, and streams. So that's the scene from which you have to field talent. In my experience, artists are ultimately more comfortable catering to their already existent fanbase with which they interact with more, rather than committing to any project they choose to associate with, which causes friction.

However, those are also the artists worth paying. There's no shortage of inexperienced (or simply untalented) artists who you can convince to join your project. Yet even then, it's probable that they will be overwhelmed by the amount of work required, especially for something as ambitious as World Hero Trainer. I had that problem with my first artist, which is why I resorted to tapping people who seemed more reliable. Instead, I found that my project simply didn't have the same allure as having a personal fanbase. That's just my perspective and I may be wrong about applying it to the whole field, but I don't imagine I am. It's quite a different case when the force driving game development is the artist, to be sure.

At this point, I would salvage what I could from World Hero Trainer, create the same kind of game with an original universe, and look for a professional, dedicated artist who would be comfortable with a game without any potential copyright infringement problems.  Luckily, I know a professional, dedicated artist who is comfortable working on a game despite potential copyright infringement problems. Auxiliary, the artist for Villain Trainer, will also be taking over for World Hero Trainer. Given that we already have more art for Villain Trainer than we ever did for World Hero Trainer, you can expect a new playable content preview soon, followed shortly by the demo version we're already in the process of writing, formatting, and coding.

What this means for our Patreon pages is that we'll be merging the two. Since the reasoning was that different artists meant different pages, now that Auxiliary is doing both, it makes sense to put them together. The $10 pledge level reward will be consolidated into the $5 one, so there will be one weekly article from now on (starting Nov 2nd). The new $10 pledge level reward will be access to playtesting for Villain Trainer, while the upper two will remain unchanged. World Hero Trainer is planned to be a much bigger game than Villain Trainer and the playtesting version will soon reflect its worth. In addition, everyone who donated to Villain Trainer will receive some kind of bonus, as well as everyone who's been a playtester for World Hero Trainer. I'm still figuring out what would be appropriate.

In regards to how the heck we plan to get so much work done in a reasonable time frame: watch us. A lot of art is done for Villain Trainer, so I'll be writing to catch up with that. Likewise, a lot of writing is done for World Hero Trainer, so Auxiliary will be drawing to catch up with that. While I was unsure if we would be able to produce, by year's end, the full demo I planned before Auxiliary joined the project, now I'm confident it will be done before Christmas. Based on his work for Villain Trainer, Auxiliary is clearly an extremely fast and competent artist. His dedication also affords us the opportunity to re-examine existing scenes to see if we can't pack in more unique content, rather than working around limitations.


Auxiliary has also made it clear that he wants to create unique base CGs for each private favor. For example, rather than re-using the same base CG across "Grope Breasts/Motorboat/Titfuck", there will instead be three base CGs. This will essentially triple the amount of art content in the game, at the very least. However, that will also necessitate a re-working of scenes to fit the different situations. Naturally, it's also highly dependent on how successful our work in the next two months will be. While it remains to be seen how much writing can be salvaged, it will ultimately make for a much more rewarding experience. Mo has also created a more effective way to code scenes, so we'll be using that as well.

It's unfortunate that it's taken this long to reach this point, and as captain of the ship, I take full responsibility. I'm an optimistic guy at heart, so I've always had the sense that success was always right around the corner. This has also given me a nasty habit of overpromising and underdelivering, which I apologize for. There are a lot of things I would have done differently since starting this project, but hopefully it's been as illuminating for others as it's been transformative for me. So, if you stick with us, that's great. If not, we hope to win you back soon. Either way, I'm not giving up.

Whew, that was dramatic. Anyway, back to it!

Wednesday, October 19, 2016

Villain Trainer - General Update

Okay, so I may have been a bit presumptuous about how fast we'd have these build-up scenes ready. However, they will be available tomorrow or the next day. We hope to have the next set out sooner, as they'll be using the art assets being created. The war room CG is fast becoming the most art-intensive one.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

The dialogue boxes for sprite expressions are being coded and will be done shortly. Most of the other sprite placement has been done. "Inspect Ass Evolved Phase #2" will be formatted relatively soon, but there's a lot of work involved in assigning sprite expressions to dialogue boxes. The playtesting version will be updated periodically as those fill in, even if there aren't any new scenes.

DearEditor has started working on the apartment map, as well as a background for interaction with Korra in the apartment. Once those are done, we'll be making some art assets for locations, quests, and jobs, switching our focus from scenes to gameplay until we're comfortable with the presentation of the game. With that, we'll be able to produce a true demo version of the game, rather than just scenes and buttons. Scenes and buttons are very nice, but it doesn't represent our vision well enough.

I don't want to make too many specific promises, so there may be some assets missing here and there, but the new version we're planning will feature over a dozen quests, including half of a major questline, three jobs, public services, and all content for Obedience and Corruption levels 0-40, plus a few scenes from levels 40-100.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Friday, October 14, 2016

Villain Trainer - General Update

We expect that at least two build-up events will be available for playtesting by the end of the week.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

We're still working out the kinks in the assembly line, to take the analogy too far, but we hope to at least have a new playtester version out in the next few days. It will be rather more fleshed out than anything we've made so far. Improvements include longer narrative, use of sprites outside CGs, and sprite expressions in the dialogue boxes during CGs. This patch is going to be so big and so beautiful, folks. Believe me. #YUUUGE

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Wednesday, October 5, 2016

Villain Trainer - General Update

Art progress has stalled a bit while the writing catches up. The build-up events will be available for playtesting sometime next week.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

I've made a lot of promises since I started working on Korra Trainer. Some have come true; others, not so much. Most of my time has been spent writing the game, and I believed that everything would turn out alright so long as I kept writing. Now, I have a whole game's worth of words, but no game. Formatting has always held me back, but I've had enough of it hanging over my head.

Therefore, I have decided to bring a new member to our development team. Preferring to stay anonymous, he will henceforth be in charge of formatting Korra Trainer, taking scripts and making them code-ready. He will decide the sprite expressions for Mister and Korra, as well as the in-CG expressions for Korra. That may sound easy to some, but when you're dealing with anywhere from 300-1000+ individual lines of dialogue and narrative for any given scene, it's a lot more work than you might give the task credit.

Assembly lines make projects go much faster, yeah?

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Monday, September 26, 2016

Villain Trainer - General Update

Despite the occasional long bout of silence, we've always been working on the game. It's hard to know where to begin. The game's progression has been mapped out. Currently, six build-up events have been written. After that comes Undress, Grope, and Cunnilingus, all of which have had the art completed. Auxiliary is now working on Handjob, as well as additional changes for the war room.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

Despite the occasional long bout of silence, we've always been working on the game. I'm pretty happy with the writing state of all the private favors, so that's what I've been up to. Now I undertake the monstrous task of formatting all of it so that it's ready to be coded. So, that should be fun...

Anyway, about the lack of updates: I've just felt really bad and despondent over not having playable content to release, so I've been waiting until I had a more concrete idea of a schedule to do so. I also didn't want to release an art-incomplete version of anything. Now, I feel comfortable with the amount of art we have, in regards to Korra and Mister sprite expressions and Korra CG expressions.

I'm aiming to have most or all of the scenes (that we currently have art for) by the middle of October at the soonest, though we'll be releasing them as they're completed. Once "Inspect Ass - First Phase" is coded, then I'll have a clearer idea of when the rest of the scenes will be ready. Hopefully, that will be in the next couple of days, for playtesting. After that, we'll finally release that "Titfuck - Evolved Phase #1" scene.

Naturally, we'll be returning to weekly updates. I think we'll have at least two new scenes out by then.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Monday, August 29, 2016

Villain Trainer - General Update

Art for the first groping scenes has been finished. A schedule for September will be posted on Thursday.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

We're running just a little behind schedule for what we had planned this week, but hope to get the new playtester version out before patrons are charged. The schedule for September will be posted on Thursday.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Monday, August 22, 2016

Villain Trainer - General Update

First of all, thanks so much for all the positive feedback on the demo and for donating enough to break our first goal within a week! We hope our dedication can match your faith in us.

Now, down to business. Since we've already broken our first goal, we're doubling the pace of producing build-up events right out the gate. That means a lot of dialogue in the war room. We hope to at least have an introduction out before the end of the month.

Additionally, Auxiliary has finished the Undress scenes, with three distinct Azula poses for taking off various pieces of clothing. There's so many layers that he had to color-code them in the PSD - and it's still confusing! Still, it's exciting to have so much material to work with.

Now, he's working on Grope scenes, which we'll be teasing at a slower pace over the course of the week. Fun stuff!

This blog will serve as a hub for the general updates about all our studio's games. Of course, they'll also be posted on the Patreon pages. We'll be improving the design when we have time, but this is it for now. We also have a new tumblr, managed by CassandraSaturn.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

We're hoping to have a new playtester build out by the end of the week, followed by updates to the demo until its completion. The expressions are being put into the scripts, although they won't visibly appear in the game until they're finalized, to clear up inconsistencies between some of the pieces. Then it's all aboard the train to Content Town.

Beyond that, the decision has been made to focus on building the game from the ground up, following the completion of the Inspect Ass favors. We feel that including all the build-up to scenes will produce a more rewarding experience. It will also give us the chance to really show off the gameplay. Perhaps this is what we should have done from the start, but now we're on the right track.

Due to the workload I'm currently, facing, there will still only be one article a week until further notice. At some point, I'll catch up, but right now, I simply don't have time.

This blog will serve as a hub for the general updates about all our studio's games. Of course, they'll also be posted on the Patreon pages. We'll be improving the design when we have time, but this is it for now. We also have a new tumblr, managed by CassandraSaturn.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!