Monday, August 29, 2016

Villain Trainer - General Update

Art for the first groping scenes has been finished. A schedule for September will be posted on Thursday.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

We're running just a little behind schedule for what we had planned this week, but hope to get the new playtester version out before patrons are charged. The schedule for September will be posted on Thursday.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!

Monday, August 22, 2016

Villain Trainer - General Update

First of all, thanks so much for all the positive feedback on the demo and for donating enough to break our first goal within a week! We hope our dedication can match your faith in us.

Now, down to business. Since we've already broken our first goal, we're doubling the pace of producing build-up events right out the gate. That means a lot of dialogue in the war room. We hope to at least have an introduction out before the end of the month.

Additionally, Auxiliary has finished the Undress scenes, with three distinct Azula poses for taking off various pieces of clothing. There's so many layers that he had to color-code them in the PSD - and it's still confusing! Still, it's exciting to have so much material to work with.

Now, he's working on Grope scenes, which we'll be teasing at a slower pace over the course of the week. Fun stuff!

This blog will serve as a hub for the general updates about all our studio's games. Of course, they'll also be posted on the Patreon pages. We'll be improving the design when we have time, but this is it for now. We also have a new tumblr, managed by CassandraSaturn.

Learn more about Villain Trainer on Patreon and follow us on Twitter to never miss an update!

World Hero Trainer - General Update

We're hoping to have a new playtester build out by the end of the week, followed by updates to the demo until its completion. The expressions are being put into the scripts, although they won't visibly appear in the game until they're finalized, to clear up inconsistencies between some of the pieces. Then it's all aboard the train to Content Town.

Beyond that, the decision has been made to focus on building the game from the ground up, following the completion of the Inspect Ass favors. We feel that including all the build-up to scenes will produce a more rewarding experience. It will also give us the chance to really show off the gameplay. Perhaps this is what we should have done from the start, but now we're on the right track.

Due to the workload I'm currently, facing, there will still only be one article a week until further notice. At some point, I'll catch up, but right now, I simply don't have time.

This blog will serve as a hub for the general updates about all our studio's games. Of course, they'll also be posted on the Patreon pages. We'll be improving the design when we have time, but this is it for now. We also have a new tumblr, managed by CassandraSaturn.

Learn more about World Hero Trainer on Patreon and follow us on Twitter to never miss an update!